Posts


May. 9, 2025

Mario Kart Wii Static Analysis with Ghidra

I have been massively interested in the modding scene for Mario Kart Wii for a long time now. Seeing this much dedication for a game that’s 17 years old is quite rare, but what’s rarer is the lengths people go to make these mods work on the antiquated hardware that is the Nintendo Wii.

While all of the custom tracks, characters and vehicles that people are somehow still making in ancient tools like BrawlBox (Yes, I know people use BrawlCrate now, but it’s still a fork of BrawlBox) are very impressive, what’s always drawn my attention more is the boring stuff. Things like custom track frameworks such as the original CT-CODE or LE-CODE, the many fun additions to the base game that can be found in modern distributions, the open-source WiiLink WFC servers and the extensive features that can be found in MKW-SP.